After compiling and running the code, I noticed the Teapot doesn't move, so I started stepping into the code. One of the first things I noticed was for the W key, an Event_Thrust was being created and put on the queue (with data of an Id and float for speed). But then the Game view listener casts the data pointer to a EventData Move actor, which is an id and a mat. The problem is the mat is not initialized and is causing problems. I grabbed the latest code, and I am wondering why I haven't seen others talk about this error. Perhaps I am missing something?
Thanks!
Thanks!
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Phillip McCartney
www.IWantToMakeIt.com
Phillip McCartney
www.IWantToMakeIt.com