I freely admit I am no C++ guru in any regard, but I have never seen an operator like this being used in chapter 5 in the WINAPI GameCode4 constructor:
// Set up checks for memory leaks.
int tmpDbgFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
// always perform a leak check just before app exits.
tmpDbgFlag j= _CRTDBG_LEAK_CHECK_DF;
What is the j= ? Is this a typo or am I missing something?
Thanks in advance,
Josh
// Set up checks for memory leaks.
int tmpDbgFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
// always perform a leak check just before app exits.
tmpDbgFlag j= _CRTDBG_LEAK_CHECK_DF;
What is the j= ? Is this a typo or am I missing something?
Thanks in advance,
Josh