3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,358

Origin

Scene graphs, an anti-pattern?

3 20,677

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 12,079

DirectX 12. What do you think?

5 12,387

Wolkec

Pole-cam implementation problem

3 35,829

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,933

Dendra

Calculating world coordinates from depth value

10 15,911

sebastianp

3DMive looking for Beta testers

6 7,622

hondero

Finding out which primitives were drawn (front facing)

2 5,485

hondero

Concurrent Rendering Queue

10 13,001

devast3d

Sorting of transparent objects, special case: particles

7 8,513

sebastianp

Making shader object as generic as possible

11 16,626

BrentChua

GlewInit

1 5,228

olivermd

Volumetric Lighting Resources

2 5,407

hondero

Implementing an Octree, seeking some advice

5 8,184

L0d3man

Scene graph: view frustum question

2 6,267

mrmike

Slerping the kool Aid - HELP!

4 6,952

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,501

sebastianp

Mouse to World Coordinates

7 8,732

mholley519

3D questions - Subsets and transparancy

3 5,918

mrmike

  • Users Online 2

    2 Guests

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)