Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Processes

26 31,741

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,517

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 15,032

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,342

xor

Threads and C++14

8 7,886

rezination

C#.NET Main Game Loop

16 22,209

curator785

Timing

18 17,485

mholley519

Lua / C++ boundary performance

0 7,380

Trouble with the .exe / .lib split

6 6,328

mholley519

Lua function issues

23 22,216

kidchaos2k9

LuaPlus Linker Problems

10 9,810

bad habit

Event Manager Issues

6 7,197

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,472

Shanee

Getting my head around events, processes & mainloop

14 12,852

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,765

sosa

Audio help needed

11 10,705

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,268

RGBme

Fps

8 9,026

mrmike

DXUT and the MainLoop

7 9,036

kofman

Godzilla vs. DirectX framework...

9 8,242

Turing

  • Statistics

    44 Threads - 397 Posts (0.05 Posts per Day)