Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Processes

26 31,586

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,479

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 14,936

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,263

xor

Threads and C++14

8 7,850

rezination

C#.NET Main Game Loop

16 22,122

curator785

Timing

18 17,410

mholley519

Lua / C++ boundary performance

0 7,350

Trouble with the .exe / .lib split

6 6,305

mholley519

Lua function issues

23 22,133

kidchaos2k9

LuaPlus Linker Problems

10 9,769

bad habit

Event Manager Issues

6 7,170

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,457

Shanee

Getting my head around events, processes & mainloop

14 12,805

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,758

sosa

Audio help needed

11 10,686

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,230

RGBme

Fps

8 8,998

mrmike

DXUT and the MainLoop

7 8,985

kofman

Godzilla vs. DirectX framework...

9 8,216

Turing

  • Statistics

    44 Threads - 397 Posts (0.05 Posts per Day)