Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Processes

26 31,892

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,591

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 15,165

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,460

xor

Threads and C++14

8 7,921

rezination

C#.NET Main Game Loop

16 22,315

curator785

Timing

18 17,547

mholley519

Lua / C++ boundary performance

0 7,441

Trouble with the .exe / .lib split

6 6,363

mholley519

Lua function issues

23 22,349

kidchaos2k9

LuaPlus Linker Problems

10 9,850

bad habit

Event Manager Issues

6 7,224

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,500

Shanee

Getting my head around events, processes & mainloop

14 12,914

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,787

sosa

Audio help needed

11 10,769

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,319

RGBme

Fps

8 9,072

mrmike

DXUT and the MainLoop

7 9,077

kofman

Godzilla vs. DirectX framework...

9 8,280

Turing

  • Users Online 1

    1 Guest

  • Statistics

    44 Threads - 397 Posts (0.05 Posts per Day)