Building Games

This is a good spot to discuss game project organization, compilers, makefiles, automatic building, build labs, and stuff like that.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Procedural weapon animation?

4 15,765

bbmario

Minimalist Rust engine

5 14,667

Wolkec

Testing framework

5 15,723

DieselMaxPower

Teapot Wars vs. Production game

1 5,868

rezination

Building Your First Game

2 4,659

rezination

Where's Rez?

8 7,234

Dendra

We've been announced!

15 10,392

geshi

Functional-style programming in game development.

9 8,491

rezination

insider look into the newest Simcity Glassbox engine

3 5,331

rezination

Global Variables vs DI

4 5,217

rezination

Project UML

2 4,418

thedevsykes

Tetris Clone

  • kishuna
  • Kl1X
3 4,938

Kl1X

Software Requirements / UML usage

  • buuck
  • buuck
2 4,654

buuck

System organization question

8 7,719

Shanee

Streams and Messages

9 8,617

PhilCK

About the event manager

6 7,023

rezination

Question about header files etc

3 4,676

mrmike

Game Code, Blitz3D??

1 4,334

bad habit

A question about setting up the compiler

0 3,008

Event-base architecture and separation of subsystems

3 5,062

mrmike

  • Users Online 1

    1 Guest

  • Statistics

    79 Threads - 592 Posts (0.08 Posts per Day)