Hope you all are enjoying my random questions as I dive into different portions of this book and find I am missing something. Here's the newest one:
In a networked game the main server logic creates all the actors and has all the proxy logics create remote actors. My question is why? The proxy logic has a null physics system and no control over AI. Essentially it is just putting up the game view and sending input back to the main server when the player pushes buttons.
Aren't all those created actors a waste of memory and possibly processing time?
Why doesn't the server logic just send out events to create the scene nodes (as with the new render component event) and events to manipulate their positions?
In a networked game the main server logic creates all the actors and has all the proxy logics create remote actors. My question is why? The proxy logic has a null physics system and no control over AI. Essentially it is just putting up the game view and sending input back to the main server when the player pushes buttons.
Aren't all those created actors a waste of memory and possibly processing time?
Why doesn't the server logic just send out events to create the scene nodes (as with the new render component event) and events to manipulate their positions?