Game Coding Complete Community

This community site is a companion to Game Coding Complete, written by Mike "MrMike" McShaffry and David "Rez" Graham. Programmers of all levels are invited to participate.

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Compilers & 2017 :)

Gaddam - - General Discussions
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mrmike

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Contacts for volunteering coders

Goober1204 - - General Discussions
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mrmike

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Sorry I've been gone for a while....

mrmike - - General Discussions
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    mrmike -

    Replied to the thread Compilers & 2017 :).

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    I just installed 2017 myself, so I can take a crack at this, and get an update pushed to the repository.
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    mrmike -

    Replied to the thread Contacts for volunteering coders.

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    Here's what I would recommend to anyone responding to this request. A commercial enterprise should be able to afford to pay programmers market rates. If it cannot, then it should offer partial ownership in the enterprise in lieu of pay. But, a cautious…
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    mrmike -

    Posted a new thread: Sorry I've been gone for a while....

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    I promise to be more active! I saw something shiny and got really distracted. I missed all you crazy programmers.
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    Goober1204 -

    Posted a new thread: Contacts for volunteering coders

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    Hi All I have a coding project that I am looking to find someone to do for me. It isn't a fully paid job but there will be some money involved and it would be an ongoing project. What i would like to do, is run an old 2D Isometric game, the source code…
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    narshe -

    Liked mholley519’s post in the thread Heirarchic Actor's.

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    Hey Guys, I asked this question quite a while back, and I don't think I ever quite grasped it or got an answer that really satisfied the question, it would be really nice to get this figured out and I hope that someone has an answer. Here is the…
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    narshe -

    Liked rezination’s post in the thread Heirarchic Actor's.

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    Approach C: You create four actors. One represents the car and lives on the scene. This has a transform for the car's position as well as any components necessary for gameplay (stuff that's "global" to the car). The other three actors are attached to…
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    narshe -

    Replied to the thread Loading map/level data using binary format.

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    Ok, so it would still be passing XML nodes around though. It's just the final storage format that's different? That's easy enough.
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    Origin -

    Replied to the thread Loading map/level data using binary format.

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    The data gets compressed with zlib. If you want to save some more space, you might as well use another format or serialize the data. I wouldn't really try and compress level data as it's not really that huge, compared to textures and sounds.
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    narshe -

    Posted a new thread: Loading map/level data using binary format

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    In the book in chapter 8 "loading and caching game data" under "map/level data" it says a binary format is used, but for development XML. The examples and architecture in this book have a `VInit(TiXmlElement pData)` method to load the data from XML. When…
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    Origin -

    Replied to the thread Building TeapotWars in VS2015, Win 10 and DX9.

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    I would suggest you try link: Compilers & 2017 :)