Game Coding Complete Community

This community site is a companion to Game Coding Complete, written by Mike "MrMike" McShaffry and David "Rez" Graham. Programmers of all levels are invited to participate.

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3rd party libs for VS2013?

gee6 - - Source Code v4.0 (4th Ed.)
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optimisez

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Easter Eggs

rezination - - More Tales from The Pixel Mines
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Wolkec

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Gpgpu

Dendra - - General Discussions
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SuperGoof

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GDC Pass Recomendation

Trinak - - General Discussions
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Trinak

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SceneGraph in GCC4

DjO - - Source Code v4.0 (4th Ed.)
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jacktc

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    optimisez -

    Replied to the thread 3rd party libs for VS2013?.

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    Quote from rezination: “When we originally wrote GCC 4th edition, Visual Studio 2010 was the industry standard. We were using the same tech used by most of the other game companies out there. Updating the code to run with Visual Studio 2013 has been…
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    Wolkec -

    Replied to the thread Easter Eggs.

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    The best easter eggs are the ones that are usually not found at all by a casual player, my personal fav. one is mesh deformation (eyes popping out, etc...) on Halloween
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    SuperGoof -

    Replied to the thread Gpgpu.

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    Cuda is NVidia GPU only. So not my preference. But I am a novice hobby programmer. But as far I get the idea. render task is very concurrent which scale just fine. So gpgpu does well when solution for a problem is very concurrent. Way better is as it is…
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    Trinak -

    Replied to the thread GDC Pass Recomendation.

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    The summit pass does get you into the expo, but it sounds like the main conference pass is more what I'm looking for this year. Thanks.
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    rezination -

    Replied to the thread GDC Pass Recomendation.

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    The summits are great for specialized information, like AI or story. I don't know if it will get you into the career pavilion or expo. Most people just get the main conference pass, so if your biggest goal is networking, you will want to get a pass…
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    Trinak -

    Posted a new thread: GDC Pass Recomendation

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    For the GDC passes I'm mainly looking at the Main Conference, Summit/Bootcamp, and the Expo pass (mainly because it would save a lot of money). The first year I went (2013) I got the MC pass because I wanted a more full experience and to check things…
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    Claxon -

    Replied to the thread Easter Eggs.

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    Not quite "In a game" but after the Codemasters studio I worked at was shut down, I started working at a VFX software company on what is essentially a level editor for feature film CG shots. At first it was nice to have a break from Crunch cyles, but…
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    jacktc -

    Replied to the thread SceneGraph in GCC4.

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    Thanks for your input Mr. Holley. That is, I believe, the long term goal. I would like for my 'hands' to be able to interact with objects in the game world and your suggestion sounds like the way to go in order to enable that vision. Being that I am a…
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    Claxon -

    Replied to the thread Putting down roots.

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    Quote from rezination: “One thing to pay attention to is when a company you want to work for ships a game. There is usually some attrition when that happens as people leave the company to go somewhere else. They tend to post jobs shortly…
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    mholley519 -

    Replied to the thread SceneGraph in GCC4.

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    I would make it a single render component attached to the player actor, probably to save a draw call I would make the floating arms a single mesh.