Game Coding Complete Community

This community site is a companion to Game Coding Complete, written by Mike "MrMike" McShaffry and David "Rez" Graham. Programmers of all levels are invited to participate.

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non-zero reference count?

jlimm - - Source Code v4.0 (4th Ed.)
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    jlimm -

    Posted a new thread: non-zero reference count?

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    Hi, I'm very new here. nice to meet you! now im trying to test Teapot Wars game. At first i had many errors but soon i figured out.. it was because of 3rd party. replaced all and build&debug the application then it works! But as soon as i click the …
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    rezination -

    Replied to the thread GDC 2017.

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    Well, it all depends on what you want to get out of GDC and what you generally want to do in the industry. Quote from Myrddyn: “ So I am seriously considering going to GDC this year, but I'm not quite sure what ticket to get. I definitely don't need a…
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    Myrddyn -

    Posted a new thread: GDC 2017

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    Hey everyone! Hope everyone's new year is going well. I made this in General because it looks like I can't create threads in Events - probably to stop shilling or something. So I am seriously considering going to GDC this year, but I'm not quite sure…
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    neuristic -

    Replied to the thread physics system.

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    Quote from Wolkec: “ I'm not sure i've understood the problem of character controller, physics is a component that governs how you interact with the rest of the world, character controller is a component you have that allows you to control your…
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    Wolkec -

    Replied to the thread physics system.

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    tapirgames.com/blog/open-source-physics-engines Here's a nice list of open sourced engines, and yes, currently the best options are either bullet physics or nvidia's physX. stackoverflow.com/questions/18…aracter-in-bullet-physics I'm not sure i've…
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    neuristic -

    Posted a new thread: physics system

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    hi guys, I just got done reading the physics chapter.. really helpful for understanding how to get Bullet up and going. The only thing I couldn't find information on was how to get the character controller working. Based on what I've read online, it…
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    rezination -

    Replied to the thread SDL vs SFML/Any good tutorials?.

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    Quote: “ Honestly i think you've missed the point of sdl and smfl. Both books you've mentioned use the sdl/sfml integrated rendering. That's not what a serious development team would use. The point of sdl is to act as a canvas, abstracting the…
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    eggersa -

    Replied to the thread SDL vs SFML/Any good tutorials?.

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    Oh, it wasn't meant to be an ad. Let me rephrase my misleading comparision between SDL and DirectX: It is much simpler to use SDL than directly working with DirectX for simple 2D games.
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    Wolkec -

    Replied to the thread SDL vs SFML/Any good tutorials?.

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    Quote from Doltsche: “I myself bought the book SFML Game Development from Packt Publishing and can only recommend it as many others do that have read this book. The final project is a pretty nice game with decent graphics and effects. Furthermore, the…
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    eggersa -

    Replied to the thread SDL vs SFML/Any good tutorials?.

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    I myself bought the book SFML Game Development from Packt Publishing and can only recommend it as many others do that have read this book. The final project is a pretty nice game with decent graphics and effects. Furthermore, the book leverages features…