Game Coding Complete Community

This community site is a companion to Game Coding Complete, written by Mike "MrMike" McShaffry and David "Rez" Graham. Programmers of all levels are invited to participate.

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Mac user

Kuros - - General Discussions
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rezination

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    rezination -

    Replied to the thread Mac user.

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    There are three chapters specifically on graphics. One of them is generic enough that you should be able to get something from it (it's mostly a 3D math primer and talks about global concepts like transforms). The other two will give you a few…
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    Kuros -

    Posted a new thread: Mac user

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    Hi, I'm learning programming and I really want to dive into Game Dev. I did some CS courses to start but my goal is to program games. I recently started following a tutorial using c++ and I managed to make a TicTacToe game on xCode by myself, a very…
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    mrmike -

    Liked mr makarini’s post in the thread First Steps in Programming World.

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    Thank you for all your suggestions! I really appreciacte that. I'll text you when i make my first tetris.
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    mrmike -

    Liked mholley519’s post in the thread First Steps in Programming World.

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    Hello, These days a great way for absolute beginners to start is Unity , I have seen people with absolutely no understanding of programming or game development start up unity and after following a few tutorials have an understanding of how to make a…
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    mrmike -

    Replied to the thread Events confusion.

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    Hello! Perhaps a concrete example will help - let's assume your game is a client-server multiplayer game, where the server is authoritative on all game states, and the player is throwing a grenade. Granted there are more ways than one to do this, and…
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    chi251155 -

    Posted a new thread: Events confusion

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    Hello all, I have some confusion about events and I have come up with an idea but I don't know if this is correct. On actor creation and destruction, there are several events. 1. RequestCreateActor 2. RequestDestroyActor 3. CreateActor 4.…
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    Wolkec -

    Replied to the thread actor template.

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    Quote from xXNightEagleXx: “I have a question about how to deal with persistent entities that related to each other (eg. aircraft starting in flight that has a mission which is assigned to an specific arrival airport). I see two problem to deal…
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    xXNightEagleXx -

    Liked mrmike’s post in the thread actor template.

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    Yeah you pretty much have it. The instance attribute is a way to give particular instances of actors unique names. They make it easier to distinguish them in the editor for setting their unique properties, such as hit points. If you didn't do that you…
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    xXNightEagleXx -

    Replied to the thread Mind Map Sharing.

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    Quote from rezination: “ There are two benefits here. First, accessing a component doesn't require you to jump over the Lua -> C++ boundary, which is very expensive. You want to minimize the number of times you have to jump that boundary. The…
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    xXNightEagleXx -

    Replied to the thread actor template.

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    I have a question about how to deal with persistent entities that related to each other (eg. aircraft starting in flight that has a mission which is assigned to an specific arrival airport). I see two problem to deal with: 1- Maintain a persistent…