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Top Forums
- General Discussions
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- Source Code v3.0 (3rd ...
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- Building Games
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Active Threads
Thread Replies Author Views Last Post
  Where is the link to download source code for 3rd edition
Forum: Source Code v3.0 (3rd Edition)
2 jacatak 90
03-07-2010 21:00
by jacatak
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  Some problems running the source code
Forum: Source Code v3.0 (3rd Edition)
1 Junlee 72
03-06-2010 11:30
by mrmike
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  Gdc 2010
Forum: News
1 mrmike 40
03-02-2010 16:07
by Larrik
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  Game Developers 2009 Front Line Awards - We Made The Finals!!!!
Forum: News
2 mrmike 159
02-23-2010 08:20
by mrmike
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  Create Bullet collision hull from DX Mesh file / Rendering physics objects...
Forum: Source Code v3.0 (3rd Edition)
2 PsychoLogic 106
02-19-2010 08:31
by mrmike
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  Simple typo substitution
Forum: Corrections (3rd Ed.)
3 grchadbourne 132
02-17-2010 07:16
by mrmike
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  Event Manager et al in C#
Forum: Source Code v3.0 (3rd Edition)
1 wickedw 127
02-16-2010 23:16
by mrmike
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  Physics - Newton
Forum: Corrections (3rd Ed.)
1 rberger 106
02-15-2010 08:14
by mrmike
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  Destroy an object, but without freeing the memory?
Forum: Resources & Caching
3 Torous 76
02-12-2010 18:14
by Turing
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  PCM buffer in ParseOgg method not being filled out?
Forum: Source Code v3.0 (3rd Edition)
3 nchampion 85
02-08-2010 22:36
by nchampion
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Frown Memory alignment question
Forum: Resources & Caching
3 Torous 140
01-26-2010 12:54
by Torous
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  VS 2005 Compiler Errors :-(
Forum: Source Code v3.0 (3rd Edition)
0 slewrate 110
01-16-2010 13:16
by slewrate
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  The new Random float generator
Forum: Source Code v3.0 (3rd Edition)
2 soufi 164
01-15-2010 06:34
by Turing
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  LuaPlusD_1100.dll not found
Forum: Source Code v3.0 (3rd Edition)
13 PaulieIrish 251
01-15-2010 06:20
by Turing
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  [Beginner] Software Engineering Practices.
Forum: General Discussions
5 alexcg 261
01-14-2010 13:02
by alexcg
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Latest News
Gdc 2010
Posted by mrmike on 03-02-2010 08:56
Hey there all,

Stay tuned - I'll be at the W one night after the conference to meet any of you who are going to GDC, and the GDC bookstore is hopefully going to arrange a signing!
Read 40 times | Read More | 1 Comments | Post Comment

Please Support Big Brothers / Big Sisters!
Posted by mrmike on 02-08-2010 19:19


Please help me support a very important cause: Big Brothers and Big Sisters of Central Texas. When I was growing up, I was lucky enough to have a Big Brother by the name of Al Suarez, who spent time with me, my brother Mark, and my sister Karen while he was a senior at Texas Christian University. You may not have the same kind of time Al had, but you can all put $20 to good use and help this organization provide for other deserving kids who need a little help.

Please go to my donation page and donate $20, or more if you are able!

Many thanks for your support!
Read 16 times | Read More | 0 Comments | Post Comment

Game Developers 2009 Front Line Awards - We Made The Finals!!!!
Posted by mrmike on 12-10-2009 21:04
Check it out - Game Coding Complete 3rd Edition is a finalist for the Game Developer's 2009 Front Line Awards!

PR Newswire Announces Game Developer's 2...Award Finalists

Check out the other nominees - good grief GCC3 is up against Racing the Beam !
Read 159 times | Read More | 2 Comments | Post Comment

Source Code 2.2
Posted by mrmike on 02-20-2006 17:13
The new source code is ready for public testing. You can still download v2.1 or 2.0 if you'd like, but you'll probably find the new version much easier to use and compile.

The new version is available in the 2.2 forum , or by clicking on the icon on the right hand panel of this page.
Read 787 times | Read More | 0 Comments | Post Comment

Game Coding Complete - Second Edition is Done!
Posted by mrmike on 02-24-2005 19:43
The second edition of Game Coding Complete is off press and headed to a bookstore near you - or your favorite internet site. You can order your copy at Amazon.com by clicking on the book cover icon on the home page of this web site.

The book is a hefty 900 pages - that's about 300 pages of brand new material, and much of the books original content has been revised for today's game programming.

Some of the new chapters include:

Game Events and Scripts
Audio
Collision and Physics
Network Programming

There's also a chapter that wraps up the technical side with a simple networked 3D game called "Teapot Wars". It uses code from almost every major subsystem described in the book.

Much of Game Coding Complete Second Edition is the direct result of input and active participation of many users of this very web site. It addresses many of the kind suggestions people sent me through email and posted on other web sites, including Amazon.com. It's been a true community effort. I hope you enjoy reading it!

The source code for the second edition is ready to download - look on the front page of this web site. It's a 6Mb download - please post to the Source Code Thread if you have any problems getting it running.
Read 1217 times | Read More | 0 Comments | Post Comment

  
Get Your Copy!

Get the Code
Google Code
Download source code v3.0 from the 3rd edition !
Use SVN to grab the code and keep it current, and don't forget to downloard the 3rdParty.zip file for libs and headers for Lua, Bullet, etc!

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