Game Coding Complete Community

This community site is a companion to Game Coding Complete, written by Mike "MrMike" McShaffry and David "Rez" Graham. Programmers of all levels are invited to participate.

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    tsanummy -

    Liked georgerbr’s post in the thread Building on VS2017 community and Win10.

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    Quote from tsanummy: “Has anyone attempted to build the 4th edition code on VS2017 and Win10? Would the 2015 hack work for this?” In case you're referring to my modified solutions and libraries, there is no hack -- please peruse the modified files…
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    georgerbr -

    Replied to the thread Building on VS2017 community and Win10.

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    Quote from tsanummy: “Has anyone attempted to build the 4th edition code on VS2017 and Win10? Would the 2015 hack work for this?” In case you're referring to my modified solutions and libraries, there is no hack -- please peruse the modified files…
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    Wolkec -

    Replied to the thread Building on VS2017 community and Win10.

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    Compilers & 2017 :) Check this link, it has precompiled libs and a ready vs2017 version. Tried it myself and it works, didn't have time to go and search for external libs myself yet, so can't really say how to get those yourself.
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    tsanummy -

    Posted a new thread: Building on VS2017 community and Win10

    Thread
    Has anyone attempted to build the 4th edition code on VS2017 and Win10? Would the 2015 hack work for this? I'm about to try myself, but I'm a complete newb to VS. Also, a "skeleton" project with the settings and folders organized as the book says would…
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    devast3d -

    Replied to the thread Steering behaviours actuator.

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    I think I've reached the output I wanted using velocity projection to the forward vector :) Here's the result. Probably this is what Millington calls "filtering" in the steering combine sub-chapter. Link to gif:
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    rezination -

    Replied to the thread Steering behaviours actuator.

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    I'm still not sure I fully understand the design. Okay, so you have a unit that's facing north and wants to move 90 degrees to their right. Do they turn in place, then start moving? How fast do you want them to be able to turn? A human can spin…
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    devast3d -

    Replied to the thread Steering behaviours actuator.

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    Thanks! Adding rotation speed/acceleration seems unavoidable. But how do I actually limit the linear velocity? I.e. linear velocity can point anywhere but I need to have smooth rotation (and move in the direction of facing - car-like movement). The only…
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    rezination -

    Replied to the thread Steering behaviours actuator.

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    Whenever I've used them, I do have the steering behaviors control the angular acceleration and max angular velocity. I haven't read Reynold's book so I can't comment on that specific technique. My favorite book for steering behaviors is Artificial…
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    devast3d -

    Posted a new thread: Steering behaviours actuator

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    Hey! The question is not book related, but maybe somebody knows what to do. I'm trying to get steering behaviours properly working in my project. In its basic form they're pretty simple concept, but it has its downsides. The actual problem I'm facing…
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    georgerbr -

    Replied to the thread Compilers & 2017 :).

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    Quote from Wolkec: “Just tried running it, how did you get it to work, i can't seem to get the dx utils to work, I'm using the dx that comes with windows 10 sdk. Did you use jun 2010 ver? fatal error C1083: Cannot open include file: 'dxsdkver.h': No…