3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,283

Origin

Scene graphs, an anti-pattern?

3 20,608

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 12,010

DirectX 12. What do you think?

5 12,350

Wolkec

Pole-cam implementation problem

3 35,478

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,588

Dendra

Calculating world coordinates from depth value

10 15,885

sebastianp

3DMive looking for Beta testers

6 7,619

hondero

Finding out which primitives were drawn (front facing)

2 5,481

hondero

Concurrent Rendering Queue

10 12,995

devast3d

Sorting of transparent objects, special case: particles

7 8,506

sebastianp

Making shader object as generic as possible

11 16,618

BrentChua

GlewInit

1 5,219

olivermd

Volumetric Lighting Resources

2 5,401

hondero

Implementing an Octree, seeking some advice

5 8,171

L0d3man

Scene graph: view frustum question

2 6,260

mrmike

Slerping the kool Aid - HELP!

4 6,951

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,493

sebastianp

Mouse to World Coordinates

7 8,729

mholley519

3D questions - Subsets and transparancy

3 5,916

mrmike

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)