3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 28,934

Origin

Scene graphs, an anti-pattern?

3 20,401

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 11,863

DirectX 12. What do you think?

5 12,259

Wolkec

Pole-cam implementation problem

3 35,254

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,369

Dendra

Calculating world coordinates from depth value

10 15,748

sebastianp

3DMive looking for Beta testers

6 7,538

hondero

Finding out which primitives were drawn (front facing)

2 5,433

hondero

Concurrent Rendering Queue

10 12,837

devast3d

Sorting of transparent objects, special case: particles

7 8,395

sebastianp

Making shader object as generic as possible

11 16,480

BrentChua

GlewInit

1 5,178

olivermd

Volumetric Lighting Resources

2 5,357

hondero

Implementing an Octree, seeking some advice

5 8,067

L0d3man

Scene graph: view frustum question

2 6,216

mrmike

Slerping the kool Aid - HELP!

4 6,876

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,384

sebastianp

Mouse to World Coordinates

7 8,640

mholley519

3D questions - Subsets and transparancy

3 5,857

mrmike

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)