3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 29,100

Origin

Scene graphs, an anti-pattern?

3 20,533

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 11,963

DirectX 12. What do you think?

5 12,299

Wolkec

Pole-cam implementation problem

3 35,376

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 16,481

Dendra

Calculating world coordinates from depth value

10 15,808

sebastianp

3DMive looking for Beta testers

6 7,583

hondero

Finding out which primitives were drawn (front facing)

2 5,458

hondero

Concurrent Rendering Queue

10 12,922

devast3d

Sorting of transparent objects, special case: particles

7 8,452

sebastianp

Making shader object as generic as possible

11 16,547

BrentChua

GlewInit

1 5,203

olivermd

Volumetric Lighting Resources

2 5,384

hondero

Implementing an Octree, seeking some advice

5 8,101

L0d3man

Scene graph: view frustum question

2 6,238

mrmike

Slerping the kool Aid - HELP!

4 6,907

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,438

sebastianp

Mouse to World Coordinates

7 8,684

mholley519

3D questions - Subsets and transparancy

3 5,885

mrmike

  • Users Online 1

    1 Guest

  • Statistics

    62 Threads - 399 Posts (0.05 Posts per Day)