Main Loop

Here's a good spot to talk about main loop processing, cooperative or preemptive multitaskers, and game scripting languages.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Processes

26 31,668

diegorosa

DXUTSetCallbackFrameMove parameters

6 8,492

narshe

Binding a LUA table function to a C++ variable using LUAPlus

4 14,960

Trinak

LuaPlus - Delay/Sleep function

  • xor
  • xor
16 17,308

xor

Threads and C++14

8 7,879

rezination

C#.NET Main Game Loop

16 22,162

curator785

Timing

18 17,468

mholley519

Lua / C++ boundary performance

0 7,356

Trouble with the .exe / .lib split

6 6,323

mholley519

Lua function issues

23 22,187

kidchaos2k9

LuaPlus Linker Problems

10 9,795

bad habit

Event Manager Issues

6 7,190

rezination

A discussion on game engines!

  • Phred
  • Shanee
3 5,466

Shanee

Getting my head around events, processes & mainloop

14 12,835

Turing

Memory Allocation question?

  • sosa
  • sosa
2 4,759

sosa

Audio help needed

11 10,694

Permafried-

Main Loop on clients?

  • jdl
  • RGBme
9 9,255

RGBme

Fps

8 9,009

mrmike

DXUT and the MainLoop

7 9,012

kofman

Godzilla vs. DirectX framework...

9 8,234

Turing

  • Statistics

    44 Threads - 397 Posts (0.05 Posts per Day)