Building Games

This is a good spot to discuss game project organization, compilers, makefiles, automatic building, build labs, and stuff like that.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Threads

Topic Replies Likes Views Last Reply

Procedural weapon animation?

4 15,793

bbmario

Minimalist Rust engine

5 14,680

Wolkec

Testing framework

5 15,754

DieselMaxPower

Teapot Wars vs. Production game

1 5,870

rezination

Building Your First Game

2 4,660

rezination

Where's Rez?

8 7,240

Dendra

We've been announced!

15 10,395

geshi

Functional-style programming in game development.

9 8,492

rezination

insider look into the newest Simcity Glassbox engine

3 5,333

rezination

Global Variables vs DI

4 5,219

rezination

Project UML

2 4,421

thedevsykes

Tetris Clone

  • kishuna
  • Kl1X
3 4,943

Kl1X

Software Requirements / UML usage

  • buuck
  • buuck
2 4,656

buuck

System organization question

8 7,724

Shanee

Streams and Messages

9 8,618

PhilCK

About the event manager

6 7,031

rezination

Question about header files etc

3 4,677

mrmike

Game Code, Blitz3D??

1 4,337

bad habit

A question about setting up the compiler

0 3,008

Event-base architecture and separation of subsystems

3 5,067

mrmike

  • Statistics

    79 Threads - 592 Posts (0.08 Posts per Day)