This presentation was originally given at Game Focus Germany 2008 in Hannover - it covers the 3rd person camera technology I wrote for Thief: Deadly Shadows during my stay at Ion Storm.
The presentation has almost two dozen movies of bad camera movement, tolerable camera movement, and great camera movement (if I do say so myself). Each section shows what happens to a camera if you dont handle a particular case of third person camera movement, such as linear movement, fast rotations, and negotiating geometry in the environment or the player.
The presentation has almost two dozen movies of bad camera movement, tolerable camera movement, and great camera movement (if I do say so myself). Each section shows what happens to a camera if you dont handle a particular case of third person camera movement, such as linear movement, fast rotations, and negotiating geometry in the environment or the player.
Mr.Mike
Author, Programmer, Brewer, Patriot
Author, Programmer, Brewer, Patriot