DXViewer ?

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    • RE: DXViewer ?

      I looked around a bit on Google and didn't find anything conclusive - where did you see these names in context? Perhaps someone mistyped something?
      Mr.Mike
      Author, Programmer, Brewer, Patriot
    • It is mentioned in a game programming book, its used for model optimization. I have since been told that it has apparently been discontinued(it was in DirectX 8 ). The DXViewer has supposedly replaced it, so someone has told me anyway. Can you optimize models with DXViewer ??

      The post was edited 1 time, last by draco ().

    • I have no idea - I've never used it...

      Model optimization is a tricky thing, since different optimizations will run differently on different hardware platforms - but a good place to start focuses on texture useage.

      One thing I see is place all textures of a model on a single square texture - it looks like a paper doll cut out or sewing pattern - but that will eliminate texture swapping during rendering, which is almost always expensive on every platform.

      I've heard tell that even grouping things in triangle strips or fans isn't necesssary anymore with modern shaders - although I'm skeptical if that is really true - saving vertex memory should still be a valuable thing.
      Mr.Mike
      Author, Programmer, Brewer, Patriot