I have been building a framework for a game and I have encountered a few issues I would like to get opinions on.
#1. I am building a basic GUI system and I would like to know if my screens and controls should be prerendered, built on the fly or a combination of both?
#2. If I prerender a screen made up of components such as 4 corners and 1 vert and 1 horizontal, is this a good design?
#3. My demo is going to be 3D but the screens outside the main game screen are in 2D so I am thinking about having a ScreenManager pass the screen to be rendered to the displaymanager, how does this sound?
Thanks
#1. I am building a basic GUI system and I would like to know if my screens and controls should be prerendered, built on the fly or a combination of both?
#2. If I prerender a screen made up of components such as 4 corners and 1 vert and 1 horizontal, is this a good design?
#3. My demo is going to be 3D but the screens outside the main game screen are in 2D so I am thinking about having a ScreenManager pass the screen to be rendered to the displaymanager, how does this sound?
Thanks