Over in another thread, Rez mentioned that he'd love to discuss XML and Lua in the effort to make a game engine entirely data driven. Now, Rez, I'm currently making a game engine which I do hope to make (for the most part) data driven. We're using Python instead of Lua, though we really haven't started on anything related towards getting the engine data driven, yet. We're more trying to complete it at this moment.
As it is, I'm very intrigued in general about this paradigm of engine design, and I would love to hear more about it. If you wouldn't mind, I'd find it most helpful to understand the general design paradigm, exposing all the major systems in the proper methods, how you use XML and Lua to achieve your goal.
Heh, hope you're up for something along these lines.
As it is, I'm very intrigued in general about this paradigm of engine design, and I would love to hear more about it. If you wouldn't mind, I'd find it most helpful to understand the general design paradigm, exposing all the major systems in the proper methods, how you use XML and Lua to achieve your goal.
Heh, hope you're up for something along these lines.
Feel you safe and secure in the protection of your pants . . . but one day, one day there shall be a No Pants Day and that shall be the harbinger of your undoing . . .