So in my university course I have been inflicted with the Thing that is known as UML. Though its name is UML, it is many. Seven, I think -- I don't actually keeping count of how many diagrams there are...
The question is -- is UML relevant for game development? Here are some observations:
1. Most of the examples I get in my textbooks and lecture notes are for non-realtime system (web pages, databases, library loans and etc.)
2. The lecturer keep extolling us that UML is used for a high-level view of the structure, and for most applications, there is no need to go down to how a linked list work, or how data is actually sent. But this is not so for games programming, 'cos we just like to code everything from ground-up or because it is so complicated.
Is UML helpful for game development? How about some stories?
Thanks in advance!
The question is -- is UML relevant for game development? Here are some observations:
1. Most of the examples I get in my textbooks and lecture notes are for non-realtime system (web pages, databases, library loans and etc.)
2. The lecturer keep extolling us that UML is used for a high-level view of the structure, and for most applications, there is no need to go down to how a linked list work, or how data is actually sent. But this is not so for games programming, 'cos we just like to code everything from ground-up or because it is so complicated.
Is UML helpful for game development? How about some stories?
Thanks in advance!
The post was edited 1 time, last by Extrakun ().