I still don't have my head around this. It's built upon this idea of hashing, and then in the game example at the end of the book the event handler does string compares.
What gives here? If you are only going to use strings, why hash the event name into an integer? It doesn't appear to be used for anything.
Ray
What gives here? If you are only going to use strings, why hash the event name into an integer? It doesn't appear to be used for anything.
Ray