Hi guys
I found a program that will load md2 and md3 file (quake
file formats) at "GamesTutorials". It's a nice program that
demonstrates how to load an md2/md3 files. So I got to
thinking.....:rolleyes:
I downloaded gmax from Discreet a few weeks ago, and
have been playing around with its features. I have
a Pacman mesh now and I need to convert it to a md2
and/or md3 file so I can use it in the tutorial I got.
Does anyone know where can I get a conversion utility
to make the conversion? I have been looking for about
a week now (googling and yahooing), but I have not
had much success in finding anything appropriate
or helpful. If someone know where to find a conversion
utility, please post.
Also, Mr.Mike mentioned in another thread ("Terrain
generator") that their company uses Max. I would like
to know once an individual has (for example, a terrain
or character mesh) their mesh character finished, how
they load it into thier game? I guess what I am asking
here is does Mr.Mike or other developers write their own
code to load meshes, or are their libraries out there in the
Internet to do the job?
Oh, BTW If someone has good art skills and has used
gmax or some other package, I would like to challenge
you in helping me out. Please PM me if you're interested.
All I would need is a PacMan that does'nt look like he's
Thanks,
Sabrina
I found a program that will load md2 and md3 file (quake
file formats) at "GamesTutorials". It's a nice program that
demonstrates how to load an md2/md3 files. So I got to
thinking.....:rolleyes:
I downloaded gmax from Discreet a few weeks ago, and
have been playing around with its features. I have
a Pacman mesh now and I need to convert it to a md2
and/or md3 file so I can use it in the tutorial I got.
Does anyone know where can I get a conversion utility
to make the conversion? I have been looking for about
a week now (googling and yahooing), but I have not
had much success in finding anything appropriate
or helpful. If someone know where to find a conversion
utility, please post.
Also, Mr.Mike mentioned in another thread ("Terrain
generator") that their company uses Max. I would like
to know once an individual has (for example, a terrain
or character mesh) their mesh character finished, how
they load it into thier game? I guess what I am asking
here is does Mr.Mike or other developers write their own
code to load meshes, or are their libraries out there in the
Internet to do the job?
Oh, BTW If someone has good art skills and has used
gmax or some other package, I would like to challenge
you in helping me out. Please PM me if you're interested.
All I would need is a PacMan that does'nt look like he's
Thanks,
Sabrina