First of all let me say that I am expecting the UPS person to deliver my copy of the 2nd edition on Wednesday and I can't wait. I loved the first edition. I am planning to program my game in C++ and use Renderware as my 3d Engine. What are others doing for terrain (mountains, grass, etc.)? I am using Maya for my characters. Should I just continue to use Maya for my terrain or is there something better out there that is not too expensive. I have MojoWorld. I have contemplated using that.
Terrain generator
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You have Renderware?? How'd you get that?
Maya is damned powerful, from what I hear. I'm not much of an artist, though.-Larrik Jaerico
www.LarrikJ.com -
He must be a rich boy!! I would'nt mind getting my hands
on Maya, but then again I'm thee worst artist this side of
the galaxy!
Larrik, DONT sell your self short! I like your cartoons.
S. -
Heh, I don't draw those, my roommate does. (He's fucking awesome, too)
I'm thrilled you like it, though!-Larrik Jaerico
www.LarrikJ.com -
Bringing the subject back on topic -
At BreakAway we're using Max for creating our terrain, but we're building specific static environments and don't need a regular terrain grid. I'm assuming you want to create something similar - if so then Maya will work fine.
If you need to do something special with terrain, such as streaming or dynamic level of detail - as you would need in a flight simulator - then your grid can still be built in Maya, but you need a serious terrain rendering layer on top of Renderware to handle the LOD and streaming.Mr.Mike
Author, Programmer, Brewer, Patriot -
Hell yeah! I had a chance to tinker with RenderWare about three years ago and it drove me nuts. Spent about 3 weeks trying to work out a custom 3D sprite system that would display a world-aligned alias of a 3D object, only to discover that the base sprite I was extending was being rendered directly in screen-space. Felt sorta stupid (like I do now just talking about it).
I'm planning to spend the next several months building a streaming terrain system to plug into Mike's code, as well as getting the GameCode scripted with Lua 5. It could be years, I guess - I'm sort of working on this as a distraction from another project to ease brain-cramps.
There are a few really cool random image generators out there that you can use to make random terrain heightmaps with - then you just use them to deform your plane in Maya/MAX/your 3D package for quick area terrains. Then just boil the shape back into a mesh and customize. TerraGen is the only one I can think of right now, but there are tons out there. A friend turned me on to TerraGen because he was using it to make tracks for Motocross Madness 2.
Anyway - enough rambling - hope there was something useful in all that!
Rich"Your job is not to die for your country. Your job is to make some other poor sod die for his."
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