Hi,
Which is better, OpenGL or DirectX?
This is obviously an open-ended question and usually
generates a bunch of answers that either don't have a
clear and definitive answer or the answer is biased in
some way to personal preference; neither help.
I also realize my question has the "Well, depends on..."
answer which again doesn't generally help, but may be
unavoidable.
So, here is what I would like to see answered:
1) What are the advantages and disadvantages to both?
2) When should you consider using OpenGL versus
DirectX?
3) For 'high profile' games such as "Half-life", "Battlefield
1942", "Unreal Tournament", etc, which library is used?
(This may be a hard question to answer)
4) ??
I need some "methodology" for picking either OpenGL or
DirectX when developing a game.
Thank you,
Sabrina.
Sorry admin, I just realized this post was placed in the
wrong thread after I made the post. Please feel free to
move, and I will be more carefull in the furture.
Which is better, OpenGL or DirectX?
This is obviously an open-ended question and usually
generates a bunch of answers that either don't have a
clear and definitive answer or the answer is biased in
some way to personal preference; neither help.
I also realize my question has the "Well, depends on..."
answer which again doesn't generally help, but may be
unavoidable.
So, here is what I would like to see answered:
1) What are the advantages and disadvantages to both?
2) When should you consider using OpenGL versus
DirectX?
3) For 'high profile' games such as "Half-life", "Battlefield
1942", "Unreal Tournament", etc, which library is used?
(This may be a hard question to answer)
4) ??
I need some "methodology" for picking either OpenGL or
DirectX when developing a game.
Thank you,
Sabrina.
Sorry admin, I just realized this post was placed in the
wrong thread after I made the post. Please feel free to
move, and I will be more carefull in the furture.
The post was edited 1 time, last by Sabrina ().