I'm writing an essay for conference about video game shortest path algorightms. Where do you guys look for path-finding strategies?
-Larrik Jaerico
www.LarrikJ.com
www.LarrikJ.com
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Originally posted by Sabrina
Can I use the std::map, std::list, blah and implement it
as a tree structure to avoid the "linear iteration"?
(I think they call it O(n) and I want something like a
O(Log N), right? )