WHOOP!!!! All chapters have now been closed, and are in production.
What's Happening?
WILL REFRESH - I'm going to refresh the old chapter with new/corrected material
NEW - I'm going to draft a new chapter
WORKING - I'm working on this chatper right now!
OPEN - The chapter is ready for comments from reviewers
CLOSED - The 2nd draft has been sent to Paraglyph
Chapter 1: Game Programming is Wacky Because&(CLOSED)
Chapter 2: What's In A Game? (CLOSED)
Chapter 3: Dumb Stuff All Game Programmers Should Know (CLOSED)
Chapter 4: Building Your Game (CLOSED)
Chapter 5: User Interface Programming and Input Devices (CLOSED)
Chapter 6: 2d Stuff Every Game Programmer Should Know (CLOSED)
Chapter 7: Initialization and the Main Loop (CLOSED)
Chapter 8: Loading and Caching Game Resources (CLOSED)
{ note - there aren't any missing chapters! Chapters 5 and 7 were split into 2 chapters each...}
Chapter 11: Events Handlers and Scripting (CLOSED)
Chapter 12: Game Audio (CLOSED)
Chapter 13: 3D Basics (CLOSED)
Chatper 14: 3D Scenes (CLOSED)
Chapter 15: Collision and Simple Physics (CLOSED)
Chapter 16: Network Game Primer (CLOSED)
Chapter 17: Developing Games Under Windows (CLOSED)
Chapter 18: Debugging Your Game (CLOSED)
Chapter 19: A Simple Game of Teapot Wars - Using What You've Learned (CLOSED)
Chapter 20: The Art of Scheduling (CLOSED)
Chapter 21: Everything You Hate to Know About Testing (CLOSED)
Chapter 22: Driving to the Finish (CLOSED)
What's Happening?
WILL REFRESH - I'm going to refresh the old chapter with new/corrected material
NEW - I'm going to draft a new chapter
WORKING - I'm working on this chatper right now!
OPEN - The chapter is ready for comments from reviewers
CLOSED - The 2nd draft has been sent to Paraglyph
Chapter 1: Game Programming is Wacky Because&(CLOSED)
Chapter 2: What's In A Game? (CLOSED)
Chapter 3: Dumb Stuff All Game Programmers Should Know (CLOSED)
Chapter 4: Building Your Game (CLOSED)
Chapter 5: User Interface Programming and Input Devices (CLOSED)
Chapter 6: 2d Stuff Every Game Programmer Should Know (CLOSED)
Chapter 7: Initialization and the Main Loop (CLOSED)
Chapter 8: Loading and Caching Game Resources (CLOSED)
{ note - there aren't any missing chapters! Chapters 5 and 7 were split into 2 chapters each...}
Chapter 11: Events Handlers and Scripting (CLOSED)
Chapter 12: Game Audio (CLOSED)
Chapter 13: 3D Basics (CLOSED)
Chatper 14: 3D Scenes (CLOSED)
Chapter 15: Collision and Simple Physics (CLOSED)
Chapter 16: Network Game Primer (CLOSED)
Chapter 17: Developing Games Under Windows (CLOSED)
Chapter 18: Debugging Your Game (CLOSED)
Chapter 19: A Simple Game of Teapot Wars - Using What You've Learned (CLOSED)
Chapter 20: The Art of Scheduling (CLOSED)
Chapter 21: Everything You Hate to Know About Testing (CLOSED)
Chapter 22: Driving to the Finish (CLOSED)
Mr.Mike
Author, Programmer, Brewer, Patriot
Author, Programmer, Brewer, Patriot