Subsystem design

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    • Subsystem design

      I asking myself some questions:

      Into which subsystems is a game engine normally subdivided?

      Which of these subsystems are better selfimplemented and which can be bought?

      Are there any books which deal with higher abstractions like interaction between classes? I look for some info on how to divide a large system into several small units and how to manage/design the interaction between them? Also I am interessted in the physical layout of such systems? Do you know books or articles regarding this topic?

      -Dirk