Hey guys,
My name is Christopher and I am 15 years old. I wanna become a professional game developer someday.
I've been developing small games since I'm 9 years old. (Started out with GameMaker and learned C++ soon after).
I've developed quite a large number of games so far, but they are all just small 2D games.
The problem is, that whenever I try to make a game that's a little more advanced than just a 2D sidescroller I get to a dead end very soon and then I give up. I've tried to develop every kind of game of every genre in every language with every framework. It just never works out. Maybe my goals are set too high, but I don't want to make a crappy game just that I made something.
Is there a step between developing small 2D sidescrollers and bigger 3D games that are actually fun to play, that I've been missing out?
Thanks in advance,
Cranberry
My name is Christopher and I am 15 years old. I wanna become a professional game developer someday.
I've been developing small games since I'm 9 years old. (Started out with GameMaker and learned C++ soon after).
I've developed quite a large number of games so far, but they are all just small 2D games.
The problem is, that whenever I try to make a game that's a little more advanced than just a 2D sidescroller I get to a dead end very soon and then I give up. I've tried to develop every kind of game of every genre in every language with every framework. It just never works out. Maybe my goals are set too high, but I don't want to make a crappy game just that I made something.
Is there a step between developing small 2D sidescrollers and bigger 3D games that are actually fun to play, that I've been missing out?
Thanks in advance,
Cranberry
The post was edited 1 time, last by Cranberry ().