Gdc 2014

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Hi everyone!

      It's been a while since Mike or I have been on the forums. I do plan on trying to go back and weigh in on the various questions, but I've been crunching REALLY hard lately (hence the 3am post on a Monday). Mike has been crunching just as hard. Somehow, February and March always seem like the craziest months....

      Anyway, I'm reminded that GDC 2014 is next week! Who's planning on going? I will definitely be there all week and Mike said he might make it as well, though no guarantees.

      For those of you planning on going, let's set up another meet & greet! We got a lot of people last year and I can't wait to meet even more of you!

      -Rez
    • Next year for me unfortunately.
      PC - Custom Built
      CPU: 3rd Gen. Intel i7 3770 3.4Ghz
      GPU: ATI Radeon HD 7959 3GB
      RAM: 16GB

      Laptop - Alienware M17x
      CPU: 3rd Gen. Intel i7 - Ivy Bridge
      GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
      RAM: 8GB Dual Channel DDR3 @ 1600mhz
    • Unless a plane ticket lands on my desk at the last minute, I'm spending GDC right here in Austin.

      Oh and Rez if a plane ticket DOES land on my desk you may find me begging for a spot to sleep! I'm sure hotels are completely booked solid!
      Mr.Mike
      Author, Programmer, Brewer, Patriot
    • Well, maybe I could go for the tutorial/bootcamp part! They seem to have some DirectX, physics, and math sessions. I can't tell if they cover anything essential that isn't already in the GCC book.

      What do you think Rez? Is there any point in going just for the tutorials? And just to confirm - going to the career fair is 100% completely useless without industry experience or a game demo, correct?
    • You REALLY should be making games, even if they are in Unity and as simple as Breakout. Having something to show that you can take an idea from start to finish will show an employer that you can help take their game from start to finish. It's a little short notice though if you don't already have any demo's, however it's still not completely useless. If you are going to GDC but don't think you have anything to show, you can still make contacts that could help you get your foot in the door when you ARE ready. The best thing I ever did was identifying HR reps, getting in contact with them, linking them on LinkedIn, sending them my resume, meeting them at GDA meets, etc. I don't know from experience, but I'm sure you will come out more than satisfied with attending GDC even without something to show.
      PC - Custom Built
      CPU: 3rd Gen. Intel i7 3770 3.4Ghz
      GPU: ATI Radeon HD 7959 3GB
      RAM: 16GB

      Laptop - Alienware M17x
      CPU: 3rd Gen. Intel i7 - Ivy Bridge
      GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
      RAM: 8GB Dual Channel DDR3 @ 1600mhz
    • I have no idea how good the tutorials are, I've never been to one.

      I wouldn't say it's worthless to apply without a demo. Not everyone will have the time to view your demo right there on the expo floor anyway, but it's one of those things that will really set your apart.

      -Rez
    • Originally posted by mholley519
      You REALLY should be making games, even if they are in Unity and as simple as Breakout. Having something to show that you can take an idea from start to finish will show an employer that you can help take their game from start to finish. It's a little short notice though if you don't already have any demo's, however it's still not completely useless. If you are going to GDC but don't think you have anything to show, you can still make contacts that could help you get your foot in the door when you ARE ready. The best thing I ever did was identifying HR reps, getting in contact with them, linking them on LinkedIn, sending them my resume, meeting them at GDA meets, etc. I don't know from experience, but I'm sure you will come out more than satisfied with attending GDC even without something to show.


      While this is certainly true in theory, my experience shows that this is not enough even nearly! Having couple of finished products (and solid freelance work) I don't see that employers are really interested in me. (Btw I'm Unity specialist.)

      More and more I'm convinced that employers want not the projects in general, but heavy knowledge in some dedicated area (or several areas), e.g. graphics, physics. And my simple (but finished!) game in Unity does not makes any difference if I don't know OpenGL and C++ inside out..
      Looking for a job!
      My LinkedIn Profile
    • That may also have to do with your area as well, Toronto is pretty easy to land a game dev job.
      PC - Custom Built
      CPU: 3rd Gen. Intel i7 3770 3.4Ghz
      GPU: ATI Radeon HD 7959 3GB
      RAM: 16GB

      Laptop - Alienware M17x
      CPU: 3rd Gen. Intel i7 - Ivy Bridge
      GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
      RAM: 8GB Dual Channel DDR3 @ 1600mhz
    • Originally posted by mholley519
      That may also have to do with your area as well, Toronto is pretty easy to land a game dev job.


      Well, I was talking about international jobs in more or less famous companies. I can find Unity job in local area very easy, but most of them are dumb and simply boring..

      Probably for entering the industry completed project is a must, but then it isn't helping a lot :)
      Looking for a job!
      My LinkedIn Profile
    • I went last year without a game demo. I wasn't expecting to get a job or anything and just went for the experience and to check it out. It was awesome. I enjoyed most of the sessions I went to (had one microsoft one that was more buisness oriented that coding oriented, that one bored me). Plus I got Rez and Mike to sign my book which was a definite plus.
    • Originally posted by column_vector
      I can find Unity job in local area very easy, but most of them are dumb and simply boring..


      Are they working on free-to-play mobile farm-something games? Because everybody in my country is working on such games, hoping to earn some easy cash. :)


      Yeah, vast majority of games is free-to-play mobile games. Such situation makes me wanna cry and quit gamedev once and for all :( (and actually last half a year I have been working on non-game project as a freelancer for these reasons..)
      Looking for a job!
      My LinkedIn Profile