I am looking for decent resources for skeletal animation using keyframing and the like. I have one of the books in your line up, the 2nd Edition, but we only moved teapots around. The book had some very good things to say regarding other important parts of a game engine but it is not what I am looking for now. I am not building a game engine. I am tasked to build an animation system. In Amazon, the table of contents for the 4th Ed. does not reveal to me if true mesh animation is supported. I also did not see "skeletal" in the index either.
Now I do have the book "Character Animation with Direct3D" by C. Granberg and another book for Direct11 by F. Luna but both are heavily reliant on Directx (obviously, hence the book titles) I am looking for guidance on building the C++ framework for a mesh loading and animation (skeletal, preferred) system. There is the CAL3D SDK but no explanations (this is not true now that I remember. There is some documentation that provides basic understanding of the larger components) only code. If understanding through reading source code is my only option then so be it but I'd much rather get some explanations of the various components of the system and why they are needed.
So after that exhaustive backstory, does your book offer what I am looking for?
Edited above.
Steve
Now I do have the book "Character Animation with Direct3D" by C. Granberg and another book for Direct11 by F. Luna but both are heavily reliant on Directx (obviously, hence the book titles) I am looking for guidance on building the C++ framework for a mesh loading and animation (skeletal, preferred) system. There is the CAL3D SDK but no explanations (this is not true now that I remember. There is some documentation that provides basic understanding of the larger components) only code. If understanding through reading source code is my only option then so be it but I'd much rather get some explanations of the various components of the system and why they are needed.
So after that exhaustive backstory, does your book offer what I am looking for?
Edited above.
Steve
Steve Jones
The post was edited 2 times, last by smjones ().