Mike I was wondering if you will be releasing a fifth edition that would include Android at all?
Originally posted by rickvanprim
That's a thought Mike, you could do a sequel instead of a new edition. Basically taking all of the "basic" concepts of GCC 4th edition, and then adding to it, such as porting to mobile, bone character animation, profiling tools, etc.
I pitched an idea a while back about doing a book based on the GCC architecture that really focused on gameplay. It would go through half a dozen common game genres and talk about how they are generally implemented. Some genres might be Platformer, First-Person Shooter, Real-Time Strategy, Turn-Based Strategy, RPG, and Simulation. When I was first starting out, I would have killed for a book like this.
Originally posted by mholley519
I'd buy that
Originally posted by mrmike
The already arm bending size of the 4th edition is pressing both readers and the publishers limits on page count, so getting enough content in there for a respectable few chapters on mobile development might be a challenge. Perhaps it needs it's own book.
Personally, I love writing and wish I had more time for it. The last big thing I did was Game AI Pro. Game AI Pro is essentially the next version of AI Game Programming Wisdom, so there are dozens of authors, each with one or two articles. I have two articles in that book. One is an introduction to utility theory (similar to the one I did in the AI chapter but MUCH deeper) and the other is a simple scheduling system for background AI (similar to the system we used on The Sims Medieval).
The book comes out later this month so if you're interested in more of my stuff, check it out:
I wonder what would happen if I started up an online class. I could build a curriculum around some subject, do lectures, assign projects, etc. Would people actually pay for this kind of class? I could also do a more casual version where I just hang out for a couple of hours answering questions (that one would be free).
I think the gameplay book would be really cool and clearly there's some interest here, so we might look at that. Or we might do something completely different.
Originally posted by Dendra
Depending on how expensive that would be (I'm a poor student after all ), I certainly would join. I really love that idea.
The casual version, however, is also quite appealing.
But an online class with Rez... that would be terrific! Absolutely awesome
I have no idea what kind of cost would be involved. It depends on the time involved and how much interest there is.
That might be a bit off topic -apologies in advance-,
but does anybode know a book (or alternatively online resource) that is about gameplay programming?
I've looked for such a book quite a long time now, and I've also looked at various online resources, but somehow, I don't feel fully satisfied with what I've found. About RPG's, for example, I found a lot about Tile Based Maps, but not too much about other stuff.
Not really. Most books are about specialization (AI, Graphics, Networking, etc.) or more general (like GCC). Some really old books do talk about gameplay, like Andre LaMothe's Teach Yourself Game Programming in 21 Days which had four chapters dedicated to just gameplay. Of course, that book came out in the mid 90's, so it's not as relevant today.
It's this exact reason that I think creating a gameplay book would be really awesome. I would either use something like GCC and expand it, or I'd use an existing engine like Unity.