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Game Programming in Python
There's a new game programming book on the streets. This was written by a friend of mine that's been in the gaming industry for awhile and, like Mr. Mike, has actual shipped titles under his belt.
This book's directed at intermediate and above level programmers. It details ways of integrating a high level scripting language, Python, into a gaming project.
Python is a very simple language to learn and use. Hidden within its simplicity is its great flexibility. Within a few lines of code, much work can be accomplished. It's an excellent language for prototyping a system, allowing an individual to test game design ideas and programming patterns.
The book runs the gamut from game engine architecutures, game modes/states/levels, data driven design, procedurally generated content, UI, AI, 2d/3d rendering, collision systems, multiplayer server architecture, to a soup of other gaming technical terms.
Game Programming in Python
There's a new game programming book on the streets. This was written by a friend of mine that's been in the gaming industry for awhile and, like Mr. Mike, has actual shipped titles under his belt.
This book's directed at intermediate and above level programmers. It details ways of integrating a high level scripting language, Python, into a gaming project.
Python is a very simple language to learn and use. Hidden within its simplicity is its great flexibility. Within a few lines of code, much work can be accomplished. It's an excellent language for prototyping a system, allowing an individual to test game design ideas and programming patterns.
The book runs the gamut from game engine architecutures, game modes/states/levels, data driven design, procedurally generated content, UI, AI, 2d/3d rendering, collision systems, multiplayer server architecture, to a soup of other gaming technical terms.