I know that compared to most of you guys here, I'm a complete newbie, but I want to make sure we are somewhat on the same page. Today after staring at VS for approximately 48 hours I got the message. YES, IT TOOK ME THAT LONG. Message: Game Programming is freaking hard!!
As I was going through my thoughts on how I can make my game future proof, I finally decided to implement something that will save me in the long run: A level editor for a designer. Long story short, I needed to add support for files that I know everybody uses(.FBX came to mind). But also did the FBX C++ SDK, which it ain't no peach. After struggling so hard with something I thought would be SO SIMPLE, I decided to post my thoughts on this here and maybe you guys can share some stories of hard times as a game programmer when you thought something was going to be a lot simpler than it ended up being, so I don't feel too left out.
As I was going through my thoughts on how I can make my game future proof, I finally decided to implement something that will save me in the long run: A level editor for a designer. Long story short, I needed to add support for files that I know everybody uses(.FBX came to mind). But also did the FBX C++ SDK, which it ain't no peach. After struggling so hard with something I thought would be SO SIMPLE, I decided to post my thoughts on this here and maybe you guys can share some stories of hard times as a game programmer when you thought something was going to be a lot simpler than it ended up being, so I don't feel too left out.
Intel i7 3930k
8GB Mushkin LP @ 2133 mhz
GTX 680
Asus Rampage IV Extreme
Corsair 650w
8GB Mushkin LP @ 2133 mhz
GTX 680
Asus Rampage IV Extreme
Corsair 650w