I am currently reading through your book during my assignment I have to do
in my master studies. In chapter 11 there could be a possible memory
leak:
typedef shared_ptr<IEventData> IEventDataPtr; but IEventData has no virtual
~IEventData()
The implementation of a scenario with self implemented shared_ptr and
boost::shared_ptr resulted in memory leaks. No call of derived Event Dtors.
Possibly I am doing something wrong...
Thanks for the exciting stories. Sometimes I can identify myself with a few
of those tales
Greetz from an ongoing game developer from FH-Salzburg/Austria
in my master studies. In chapter 11 there could be a possible memory
leak:
typedef shared_ptr<IEventData> IEventDataPtr; but IEventData has no virtual
~IEventData()
The implementation of a scenario with self implemented shared_ptr and
boost::shared_ptr resulted in memory leaks. No call of derived Event Dtors.
Possibly I am doing something wrong...
Thanks for the exciting stories. Sometimes I can identify myself with a few
of those tales
Greetz from an ongoing game developer from FH-Salzburg/Austria
3,14159285358979323846f