Hello everyone, let me get the intro out of the way, I'm new to programming and even newer to game programming. I have a working knowledge of c++ and just started into game programming. I've written a couple of 2d games (an asteroids clone and a parrallax scrolling shooter) and bought GCC4 recently to expand on what I've learnt. The thing is I'd like to start my engine from scratch and wondered if there was a bit of skeleton code to start from, ie just an initial setup without all of the GCC dependancies. Then I could go through the book a step at a time adding as i go along. Perhaps this is not the best way to go through the book and if not perhaps someone could give me some tips on how to progress from the beginning of the book. So far I have an empty solution-project setup the way the book suggests with the directory structure in place like I said I'm new to this so a little help on how to get started is all I need.
thanx
thanx