I wanted to post this under Sdks and tools but couldn't start a thread. So, I figured this might be a good place.
I like the fact that mrmike makes specific reference to console programming in his book. many books fail to address this "dark art" at all.I have a special interest in console programming. Like most game programming it seems to be something that is shrouded in mystery.
I would like to know the tools and especially any standard sdks used in this area. The only exception might be the Xbox since I believe it has its own dedicated environment. The PS2 is a main interest of mine but also would like to hear about nintendo GC as well.
I'm familiar with a few homebrew tools for the PS2 and some scattered documentation. I have searched around for some "standard libs" but haven't found much. I would like to know if there are libraries in common use. and perhaps the best way to go about starting game development on a console system.
if anyone is interested I would be gald to share what I know as well.
thanks for listening
I like the fact that mrmike makes specific reference to console programming in his book. many books fail to address this "dark art" at all.I have a special interest in console programming. Like most game programming it seems to be something that is shrouded in mystery.
I would like to know the tools and especially any standard sdks used in this area. The only exception might be the Xbox since I believe it has its own dedicated environment. The PS2 is a main interest of mine but also would like to hear about nintendo GC as well.
I'm familiar with a few homebrew tools for the PS2 and some scattered documentation. I have searched around for some "standard libs" but haven't found much. I would like to know if there are libraries in common use. and perhaps the best way to go about starting game development on a console system.
if anyone is interested I would be gald to share what I know as well.
thanks for listening