...22 years years ago today I started my game development career at Origin Systems!
My first project was a Warren Spector game called Martian Dreams, an Ultima 6 spin-off. It ran on the IBM-XT, shipped on 2 5.25" floppy disks, and was Origin's first project that could run from a hard drive.
Since then, processor speeds on desktops have increased from 4.77MHz to 3.33GHz, almost 1,000 fold. Memory went from 640Kb to 12Gb, a 2,000 fold increase. Screen sizes went from 320x240 to 1920x1080, nearly 30 times bigger.
I've seen the industry go from quaint little video and adventure games to huge blockbuster titles costing $100 million to produce, then all the way back to quaint little video games again.
I've seen tools go from software we took over a year to write ourselves even before we developed a prototype, to off-the-shelf software so good even a first day game developer can get something running, and then push it onto their Android or iPhone as easy as pushing a "Build and Run" button.
I've seen the triumph of shipping games, and the tragedy of shutting down a company I started.
But, though it all, I still love it. I love the work, and I love the people who work with me.
So, does that make me:
1. A glutton for punishment?
2. A very patient person?
3. Insane?
4. All of the above?
My first project was a Warren Spector game called Martian Dreams, an Ultima 6 spin-off. It ran on the IBM-XT, shipped on 2 5.25" floppy disks, and was Origin's first project that could run from a hard drive.
Since then, processor speeds on desktops have increased from 4.77MHz to 3.33GHz, almost 1,000 fold. Memory went from 640Kb to 12Gb, a 2,000 fold increase. Screen sizes went from 320x240 to 1920x1080, nearly 30 times bigger.
I've seen the industry go from quaint little video and adventure games to huge blockbuster titles costing $100 million to produce, then all the way back to quaint little video games again.
I've seen tools go from software we took over a year to write ourselves even before we developed a prototype, to off-the-shelf software so good even a first day game developer can get something running, and then push it onto their Android or iPhone as easy as pushing a "Build and Run" button.
I've seen the triumph of shipping games, and the tragedy of shutting down a company I started.
But, though it all, I still love it. I love the work, and I love the people who work with me.
So, does that make me:
1. A glutton for punishment?
2. A very patient person?
3. Insane?
4. All of the above?
Mr.Mike
Author, Programmer, Brewer, Patriot
Author, Programmer, Brewer, Patriot