I wanted to make a post that could help myself but also anyone else who may be feeling overwhelmed with learning new materials. I've been reading and working on small applications in my spare time and have a game design all written out and everything planned. Now the only hard part is learning to work with a game engine, there is so much at once to tackle that it's nearly feeling impossible.
My plan is as follows:
I'm trying to have some structure to my learning and feel that with the above approach I can tackle them in stages and learn how GCC4 operates, not just from reading the book. While the book is awesome, I want to get hands on with it!
Please give me input, advice, or even share how you deal studying. For instance how do you tackle new API's, what's your method of learning?
Thanks!
Gaddam
My plan is as follows:
- Start with DirectX portion of GCC4 and initialize a window
- Layout elements on paper that I wish to add
- setup the input portion from GCC4
- Add events for clicks to make sounds
I'm trying to have some structure to my learning and feel that with the above approach I can tackle them in stages and learn how GCC4 operates, not just from reading the book. While the book is awesome, I want to get hands on with it!
Please give me input, advice, or even share how you deal studying. For instance how do you tackle new API's, what's your method of learning?
Thanks!
Gaddam
You may call me char 71 97 100 100 97 109.