Hey Guys,
In the book DirectSound and Miles are used for the audio libraries, as my code is cross platform I can't use DirectSound, and Miles exceeds my budget of 0$ at the moment.
I have been looking into different libraries, specifically ones that would be free for commercial use eventually. I have come across a couple that meet these criteria.
-SDL_Mixer: Completely free but not very powerful
-OpenAL: Seems to be dead, even if it's not the newer OpenAL is now proprietary so only the older version is free
-PortAudio: Not sure what to make of this, it has poor documentation and all reviews say it is more so meant for Audio Creation Applications
I am having trouble finding anything that really fits the bill, if this is all I have to use then I may have to settle with OpenAL (Even though there licensing for the new version seems scary), I REALLY wanted to use FMOD as it has great reviews, is cross platform and such, however even the cheapest commercial option is 500$. Even if I make a game and sell it for .99$ I will need to dish out 500 bucks, which would be fine if I had the extra money to dish out.
Does anyone know of a good solution to my problem?
In the book DirectSound and Miles are used for the audio libraries, as my code is cross platform I can't use DirectSound, and Miles exceeds my budget of 0$ at the moment.
I have been looking into different libraries, specifically ones that would be free for commercial use eventually. I have come across a couple that meet these criteria.
-SDL_Mixer: Completely free but not very powerful
-OpenAL: Seems to be dead, even if it's not the newer OpenAL is now proprietary so only the older version is free
-PortAudio: Not sure what to make of this, it has poor documentation and all reviews say it is more so meant for Audio Creation Applications
I am having trouble finding anything that really fits the bill, if this is all I have to use then I may have to settle with OpenAL (Even though there licensing for the new version seems scary), I REALLY wanted to use FMOD as it has great reviews, is cross platform and such, however even the cheapest commercial option is 500$. Even if I make a game and sell it for .99$ I will need to dish out 500 bucks, which would be fine if I had the extra money to dish out.
Does anyone know of a good solution to my problem?
PC - Custom Built
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz