Hey Guys,
In the book it is mentioned how the game views are meant to separate input and output to and from a 'user' ie. Human, Remote, AI.
However as I have made my scripting system modular, in that I am able to attach a script based movement controller as a script component on my actor, is this advisable? What are the pitfalls to something like this?
I remember Rez also saying that someone he new did a camera system in script and then moved it to C++, is this a good way to code movement controllers for actors as well?
In the book it is mentioned how the game views are meant to separate input and output to and from a 'user' ie. Human, Remote, AI.
However as I have made my scripting system modular, in that I am able to attach a script based movement controller as a script component on my actor, is this advisable? What are the pitfalls to something like this?
I remember Rez also saying that someone he new did a camera system in script and then moved it to C++, is this a good way to code movement controllers for actors as well?
PC - Custom Built
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz
CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz