Hey again,
I have been thinking about how I would make an editor that could truly make a game completely from script.
How would you guys go about it? I assume that asside from actor files, and level files, I will need to make something like 'scenes' that will be responsible for creating views and setting states in Lua.
right now I create my views and set states in C++, this is ok, but in order for me to make an editor that will truly require the user to not touch C++ code I will need have these scenes available in script.
*Edit*
Maybe the way I am thinking about it is weird, in what process would you guys do this?
I have been thinking about how I would make an editor that could truly make a game completely from script.
How would you guys go about it? I assume that asside from actor files, and level files, I will need to make something like 'scenes' that will be responsible for creating views and setting states in Lua.
right now I create my views and set states in C++, this is ok, but in order for me to make an editor that will truly require the user to not touch C++ code I will need have these scenes available in script.
*Edit*
Maybe the way I am thinking about it is weird, in what process would you guys do this?
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Laptop - Alienware M17x
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CPU: 3rd Gen. Intel i7 3770 3.4Ghz
GPU: ATI Radeon HD 7959 3GB
RAM: 16GB
Laptop - Alienware M17x
CPU: 3rd Gen. Intel i7 - Ivy Bridge
GPU: NVIDIA GeForce GTX 660M - 2GB GDDR5
RAM: 8GB Dual Channel DDR3 @ 1600mhz
The post was edited 1 time, last by mholley519 ().