Just wondering if anyone else has these 2 issues and if they have corrected them, I'm using the current version of the source code on google svn.
Editor:
Game:
The Direct3D device has a non-zero reference count, meaning some objects were not released. When trying to switch to full screen or toggle the REF.
I do have a dual monitor setup, my graphics card supports DX11.
Editor:
Source Code
- Error in ComponentName LightRenderComponent
- System.NullRefrenceException: Object reference not set to an instance of an object.
- at EditorApp.EditorForm.ActorComponentEditor.AddVec3(XmlNodeactorvalues, String xpath, Int32 lineNum) in
- H:\gamecode4\Source\GCC4Editor\EditorApp\ActorComponentEditor.cs:line 416
- at EditorApp.EditorForm.ActorComponentValues, Int32 lineNum) in
- H:\gamecode4\Source\GCC4Editor\EditorApp\ActorComponentEditor.cs: line 178
Game:
The Direct3D device has a non-zero reference count, meaning some objects were not released. When trying to switch to full screen or toggle the REF.
I do have a dual monitor setup, my graphics card supports DX11.
You may call me char 71 97 100 100 97 109.