I just finished my first year computer Science courses (Geophyiscs Major), and have wanted to pick up game programming as a hobby, and this book seemed to be the one to get. I haven't gone to far into it yet,( halfway through chapter 2) but I noticed some things. My compsci class was in c++, but we never used the ,<list> or vector or anything like that. Which is fair, I have a book I can learn implimentation. The next thing is directx and c#. While I have worked with objects in c++, I have only really dabbled in c#. Also the API i have been playing around with is SDL.
My question is: how much should i learn from c# and directx before i really get into the book? or does it explain it enough to where I can kind of learn directx and c# when I come to it?
My question is: how much should i learn from c# and directx before i really get into the book? or does it explain it enough to where I can kind of learn directx and c# when I come to it?