Hi Guys,
I've been reading about scene graphs and scene managements in Dave Eberly's book and in GameDev.net for the past couple of days. I've stumbled upon a thread in GameDev.net about ABT and or LABT which stands for Liquid Adaptive Binary Trees invented/popularized by Yann L. I haven't read through his explanation and design about ABTs yet and i think it wasn't finished due to somone stealing his idea and suing him.
Just wanted to ask Rez, Mr. Mike or anyone who has some experience or knowledge about your thoughts on this? I've read from scanning through the topics that it can be very fast, efficient, and almost capable for almost all kinds of scene types.
I've been reading about scene graphs and scene managements in Dave Eberly's book and in GameDev.net for the past couple of days. I've stumbled upon a thread in GameDev.net about ABT and or LABT which stands for Liquid Adaptive Binary Trees invented/popularized by Yann L. I haven't read through his explanation and design about ABTs yet and i think it wasn't finished due to somone stealing his idea and suing him.
Just wanted to ask Rez, Mr. Mike or anyone who has some experience or knowledge about your thoughts on this? I've read from scanning through the topics that it can be very fast, efficient, and almost capable for almost all kinds of scene types.