Hey folks,
I finally made it and registered here. In the past I just read some posts here occasionally, but now I may or may not have some questions for you. Since I know that some of you guys work in the gaming industry on AAA game productions I want to ask especially those of you some questions and hope you can answer me them. Not knowing if someone else ever came up with the same questions as I.
First of all I want to give you some introduction I'm currently living in Germany and am about to turn 22. I'm studying computer science at an university (not a "real" university don't know if there is any word for it in english... its more oriented on practical training than theoretical topics).
Ever since I began playing around with the first computer I dreamed of creating my own games or at least being part of the process of creating a game. I guess like nearly everyone else on this bulletin board, too. Thus I looked around what I needed to do in order to fulfill my dream. At some time I had to choose between the path of an artist or of a programmer. I picked the second path since I already was envolved in creating websites and started learning php (which doesn't mean I am not interested in photoshop and 3D software such as maya, z brush and so on)
My questions is how did you guys get into the gaming industry with no experience of game coding because all those developers have such tremendously high expectations that I can't imagine how I can meet those critieria. How can I obtain five years of professional game developing experience if I can't even get into the industry? Another point is the fact that I am living in Germany and the game industry here is rather weak besides Crytek and two or three other AAA developers. My current plan is as follows I hope to get into some some work experience during my studies at maybe Ubisoft. They are located about thirty minutes with the train from my location and are the guys, who developed Settlers if anyone of you know the games, but as mentioned above the only real AAA developers are Ubisoft, Crytek and those who are currently developing Risen 2 and I can't relocate to the United States just so. So how did you guys get into the business?
Another questions is about the daily jobs you are facing I mean I started programming with php since I found C++ very frustrating as a beginner and never really got into it till now. So I stayed a long time on the web software road (I guess) and learned alot about OOP and stuff till I found the really exciting XNA Framework. XNA was my first real start into game programming from there on I started playing around in 2D (created my own little RPG Framework and Level Editor but never finished stuff) but still hated C++. Six months ago I started a project with a good friend of mine and started getting into 3D Stuff. We wanted to create some kind of space shooter and looked for some 3D Artists and 2D Artists but it failed because it seems that I can't count on the most people out there. Now I'm alot smarter and I wouldn't start another project with people I don't really know.
We are currently developing a little compendium of games for metro on basis of c# afterwards we plan to develop a 2D Jump'n'Run in C++ and DX 11. This is my plan to finally get into C++ programming, but this is a bit off topic now I just wanted to give you a bit context. Back to the question: I mean I can imagine what you guys need to do but I haven't got any problem solving problems on my own. The only time I ever asked something on any forum out there was about three weeks ago or so since there is nearly now good resource available about Windows 8 and Metro Applications, but I always need some starting point where I can get information from. Example: I wouldn't come up with any AI algorithm for complex behavior of FPS NPCs or so. Even if I would find resources about how the algorithm works it would be far easier for me to work through existing code and adapt it into my program. Afterwards when I fully understood what I did there I can easily expand my knowledge and come up with my own ideas but as mentioned before I need some kind of starting point. How is this treated in the gaming industry I know that there is a team of programmers and I would always be able to come up and ask another person who might have some other idea but I just want to know how the workflow works for you guys.
Another short background information I'm programming for eleven years now and it is very easy for myself to get into another programming language as though I still have alot questions about c++ ;P, but I guess I'll be able to answer these myself by just developing. I haven't got any problem going into the united states and won't have any issues with the english language since I was raised in english and german, but still have no real clue how a programmer's job in the gaming industry differs from one at where I would be programming some sort of desktop software I mean from the level of complexity.
I hope you guys can answer me some questions and thanks for reading through all this stuff
Best regards
Gavin
I finally made it and registered here. In the past I just read some posts here occasionally, but now I may or may not have some questions for you. Since I know that some of you guys work in the gaming industry on AAA game productions I want to ask especially those of you some questions and hope you can answer me them. Not knowing if someone else ever came up with the same questions as I.
First of all I want to give you some introduction I'm currently living in Germany and am about to turn 22. I'm studying computer science at an university (not a "real" university don't know if there is any word for it in english... its more oriented on practical training than theoretical topics).
Ever since I began playing around with the first computer I dreamed of creating my own games or at least being part of the process of creating a game. I guess like nearly everyone else on this bulletin board, too. Thus I looked around what I needed to do in order to fulfill my dream. At some time I had to choose between the path of an artist or of a programmer. I picked the second path since I already was envolved in creating websites and started learning php (which doesn't mean I am not interested in photoshop and 3D software such as maya, z brush and so on)
My questions is how did you guys get into the gaming industry with no experience of game coding because all those developers have such tremendously high expectations that I can't imagine how I can meet those critieria. How can I obtain five years of professional game developing experience if I can't even get into the industry? Another point is the fact that I am living in Germany and the game industry here is rather weak besides Crytek and two or three other AAA developers. My current plan is as follows I hope to get into some some work experience during my studies at maybe Ubisoft. They are located about thirty minutes with the train from my location and are the guys, who developed Settlers if anyone of you know the games, but as mentioned above the only real AAA developers are Ubisoft, Crytek and those who are currently developing Risen 2 and I can't relocate to the United States just so. So how did you guys get into the business?
Another questions is about the daily jobs you are facing I mean I started programming with php since I found C++ very frustrating as a beginner and never really got into it till now. So I stayed a long time on the web software road (I guess) and learned alot about OOP and stuff till I found the really exciting XNA Framework. XNA was my first real start into game programming from there on I started playing around in 2D (created my own little RPG Framework and Level Editor but never finished stuff) but still hated C++. Six months ago I started a project with a good friend of mine and started getting into 3D Stuff. We wanted to create some kind of space shooter and looked for some 3D Artists and 2D Artists but it failed because it seems that I can't count on the most people out there. Now I'm alot smarter and I wouldn't start another project with people I don't really know.
We are currently developing a little compendium of games for metro on basis of c# afterwards we plan to develop a 2D Jump'n'Run in C++ and DX 11. This is my plan to finally get into C++ programming, but this is a bit off topic now I just wanted to give you a bit context. Back to the question: I mean I can imagine what you guys need to do but I haven't got any problem solving problems on my own. The only time I ever asked something on any forum out there was about three weeks ago or so since there is nearly now good resource available about Windows 8 and Metro Applications, but I always need some starting point where I can get information from. Example: I wouldn't come up with any AI algorithm for complex behavior of FPS NPCs or so. Even if I would find resources about how the algorithm works it would be far easier for me to work through existing code and adapt it into my program. Afterwards when I fully understood what I did there I can easily expand my knowledge and come up with my own ideas but as mentioned before I need some kind of starting point. How is this treated in the gaming industry I know that there is a team of programmers and I would always be able to come up and ask another person who might have some other idea but I just want to know how the workflow works for you guys.
Another short background information I'm programming for eleven years now and it is very easy for myself to get into another programming language as though I still have alot questions about c++ ;P, but I guess I'll be able to answer these myself by just developing. I haven't got any problem going into the united states and won't have any issues with the english language since I was raised in english and german, but still have no real clue how a programmer's job in the gaming industry differs from one at where I would be programming some sort of desktop software I mean from the level of complexity.
I hope you guys can answer me some questions and thanks for reading through all this stuff
Best regards
Gavin