I am just getting started with programming with directx and the MS tutorials only describe loading a single triangle list. I wrote a program that creates a set of triangle strips that forms a half sphere, and maps to a circular sky image(im using this instead of a box for the sky). Where can I find info on how to load this data so that the GPU can render each individual strip (rather than seeing multiple strips as one large strip). Do I need to program the vertex shader to recognize the new strip somehow and load all three of the new vertices for the starting point?
The post was edited 1 time, last by Roster ().