Scripting Language and XNA

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    • Scripting Language and XNA

      I'm currently trying to implement the tech in the book using XNA. I am trying to find an implementation of LUA for XNA. Unfortuantely I havent really found anything. I would like to know your thoughts on weather or not implementing a scripting language would be necessary using XNA? Personally, I see the benefit but I would just like to hear some other opinions as I am very new to writing games..

      The post was edited 1 time, last by superkent ().

    • Scripting and XNA

      I personally use XNA Game Studio versions 3.1 and 4.0 with their respective Visual Studio versions, and I have seen no need or ability to implement a scripting language. XNA is fairly complete by itself, especially in combination with the latest DirectX SDK. It may be possible, but I have never seen it done or heard of anyone else doing it. I have all the books on XNA and can't remember having seen it even mentioned. That's just my own experience. If you do get a scripting language implemented on XNA, I would be very interested in knowing how it was done.
    • If you download LuaPlus you'll find that there is a project for managed lua in the src folder. The problem with it is that its managed c++ so it may not work for the xbox.

      Another language that I came across that seems interesting is OMeta#, don't know if it'll be any good though.

      The post was edited 1 time, last by bad habit ().