Hiya,
Does anybody have experience with both HLSL and GLSL? I'm a interested to find out if there are any fundamental differences between them other than syntactical.
I have only worked with HLSL before, and I'm only interested in supporting shader model 2 and newer(openGL-supported platforms, including win32), including possibly geometry shaders.
Does anybody have experience with both HLSL and GLSL? I'm a interested to find out if there are any fundamental differences between them other than syntactical.
I have only worked with HLSL before, and I'm only interested in supporting shader model 2 and newer(openGL-supported platforms, including win32), including possibly geometry shaders.
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The post was edited 1 time, last by steelblood_relic ().