Book Review (2nd Ed.)
Reviews, comments, etc.
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Threads
Topic | Replies | Likes | Views | Last Reply | |
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Integrating HLSL shaders |
1 | 3,386 | ||
|
Using a state stack instead of switch |
16 | 9,645 | ||
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great book! |
18 | 12,075 | ||
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Does the 2nd Edition have a Chinese edition as the 1st Edition do? |
10 | 6,342 | ||
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Which version of Visual Studio is needed? |
2 | 2,970 | ||
|
Does the 2nd Edition discuss about the particle system? |
9 | 6,470 | ||
|
Memory Alignment question |
0 | 1,594 | ||
|
GameCode 2.2 Code Documentation |
4 | 4,021 | ||
|
any instructor's ppt materials for this book? |
0 | 1,648 | ||
|
Quick Collision Question |
5 | 4,775 | ||
|
GCC in UML? |
1 | 2,575 | ||
|
Resource Cache and Asset Management |
0 | 1,654 | ||
|
Resource m_id? Huh? |
1 | 2,701 | ||
|
Physics call not using process manager? |
1 | 2,667 | ||
|
Quick Initialization Question |
2 | 2,998 | ||
|
cooperate with MFC/CImage |
1 | 2,744 | ||
|
Rendering Physics Diagnostics from the Game Logic |
9 | 6,312 | ||
|
Actor Node... Smart or Dumb? |
13 | 8,379 | ||
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Question about resource cache |
2 | 2,730 | ||
|
Scene Graphs... What Level of Detail? |
3 | 3,538 |
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37 Threads - 275 Posts (0.04 Posts per Day)