3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

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Loading and rendering Quake 1 BSP

1 27,514

Origin

Scene graphs, an anti-pattern?

3 19,804

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 11,437

DirectX 12. What do you think?

5 11,973

Wolkec

Pole-cam implementation problem

3 34,261

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 15,787

Dendra

Calculating world coordinates from depth value

10 15,255

sebastianp

3DMive looking for Beta testers

6 7,290

hondero

Finding out which primitives were drawn (front facing)

2 5,252

hondero

Concurrent Rendering Queue

10 12,487

devast3d

Sorting of transparent objects, special case: particles

7 8,140

sebastianp

Making shader object as generic as possible

11 16,085

BrentChua

GlewInit

1 5,004

olivermd

Volumetric Lighting Resources

2 5,179

hondero

Implementing an Octree, seeking some advice

5 7,787

L0d3man

Scene graph: view frustum question

2 6,061

mrmike

Slerping the kool Aid - HELP!

4 6,668

bullgoose311

Random distribution of particles in a given angle from a direction

9 9,070

sebastianp

Mouse to World Coordinates

7 8,364

mholley519

3D questions - Subsets and transparancy

3 5,670

mrmike

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