3D Programming

If it has anything to do with polygons or pixel shaders, discuss it here.

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Threads

Topic Replies Likes Views Last Reply

Loading and rendering Quake 1 BSP

1 10,628

Origin

Scene graphs, an anti-pattern?

3 12,725

mrmike

Why should I need a shader in every D3DShaderMeshNode11?

0 7,594

DirectX 12. What do you think?

5 8,735

Wolkec

Pole-cam implementation problem

3 26,516

itisscan

Loading mesh materials and textures

  • jacktc
  • Dendra
11 10,095

Dendra

Calculating world coordinates from depth value

10 10,702

sebastianp

3DMive looking for Beta testers

6 4,657

hondero

Finding out which primitives were drawn (front facing)

2 3,373

hondero

Concurrent Rendering Queue

10 8,394

devast3d

Sorting of transparent objects, special case: particles

7 5,342

sebastianp

Making shader object as generic as possible

11 11,723

BrentChua

GlewInit

1 3,227

olivermd

Volumetric Lighting Resources

2 3,330

hondero

Implementing an Octree, seeking some advice

5 5,091

L0d3man

Scene graph: view frustum question

2 4,203

mrmike

Slerping the kool Aid - HELP!

4 4,258

bullgoose311

Random distribution of particles in a given angle from a direction

9 5,511

sebastianp

Mouse to World Coordinates

7 5,276

mholley519

3D questions - Subsets and transparancy

3 3,701

mrmike

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